Who we are
We build lightweight, high-performance interactive experiences across web and native platforms.
Helios Interactive Games is a specialized independent studio building web games, playable ads, native mobile/desktop titles, and cross-platform interactive experiences for brands, agencies, and platforms.
- Typical build size
- < 5 MBTypical build size
- On mid-range mobile
- 60 fpsOn mid-range mobile
- Publish targets per codebase
- 4Publish targets per codebase
- To first interaction
- 6sTo first interaction
One codebase, every platform
Build once. Ship web and native.
We build a game once and publish it wherever you need it — playable instantly in a browser, or as a native release on the app stores. Same game, same behaviour, same quality bar on every platform, without paying to rebuild it for each one.
Source
One project, every destination
The game, its assets and its interface are built once, with AI-assisted tooling throughout the process.
Widest reach
Instant web
Loads and plays immediately, with no install and no store approval. Tuned to start fast on low-end phones and weak connections, and to fit the strictest ad-network size limits.
Playable ads and campaigns
Richer worlds
High-performance web
The same instant access, with far more headroom for large worlds, physics and detailed 3D. For games that need to feel substantial in a browser.
Full game titles on the web
Store ready
Native iOS & Android
Store-ready releases that hold native performance and frame rates, produced from the same project as the web version rather than rebuilt from scratch.
App store releases
- Build onceOne project holds the game, its assets and its interface.
- AI-assisted productionOur tooling prepares each platform release and catches problems before they reach you.
- Publish everywhereWeb, playable-ad and native releases all come from the same source.
How we work
Scope in one week
We start with a playable prototype of the core mechanic, not a deck. You see the fun before the budget is committed.
Build in the open
Weekly builds on a shareable URL from day one. No black-box development, no reveal at the end.
Ship to spec
Network specs, payload budgets and device matrices are agreed up front and tested continuously, not checked at handover.
Measure and iterate
Playables are instrumented so creative decisions are driven by engagement data rather than opinion.
What we care about
Fast on real phones
Most players are on mid-range Android, not flagships. We build for that phone first, so the game runs smooth where your audience actually is.
Own the stack
We maintain our runtime so we can fix problems at the root instead of working around someone else's roadmap.
Respect the player
No dark patterns, no misleading playables. An honest hook converts better and keeps the brand safe.